Today I began UV mapping the male character. I took about half the class to figure out how to delete an automatically mapped UV for the whole body and how to create and use UV sets. All of this was far more complicated than it should've been. I began mapping the hands, which I should be done with tomorrow. Finding a way to unsew a hand and stitch it back together strategically is actually kind of confusing, but I think my method should work.\
This is hopefully the final version of the hand UVs. Here, one of the hands is reflected over the y axis because I was aligning them in order to make the UVs perfectly symmetrical. I put the seam around the palm of the hand, because it will probably be the least visible. I think this is a pretty okay first attempt at a hand UV, and I didn't really need a super complex one for the character in question.
This is hopefully the final version of the hand UVs. Here, one of the hands is reflected over the y axis because I was aligning them in order to make the UVs perfectly symmetrical. I put the seam around the palm of the hand, because it will probably be the least visible. I think this is a pretty okay first attempt at a hand UV, and I didn't really need a super complex one for the character in question.
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