Thursday, January 28, 2016

"Nothing But Net"


This is the group project I did with Josh. There wasn't a prompt for this project, but we weren't allowed to rig anything and we only had seven hours to do it. Yikes.
But really, I'm pretty satisfied with how this turned out, considering we only had seven hours to do it. Basically, our story is about a basketball who really wants to make it through the basket ball hoop. After a couple of pretty pitiful jumps, he shoots up. The video cuts to black as you hear a whoosh and the sound of a ball going through a net. 
Josh and I both did the modeling, which was pretty minimal. We also both textured. I had a ton of trouble making the UV map for the basketball, and there was still some warping of the texture that is thankfully not visible in the video. I wanted to make a more detailed, realistic texture to fit the rest of the scene, but texturing wasn't the focus of this assignment so I let it slide. Josh lit the scene and composited the short while I did the animation. The actual animation was super simple, and all I used was a squash deformer. I am perfectly satisfied with the actual bounces, but I wish I had more time to focus on the face of the ball. The face of the ball wasn't parented to the basketball, because it would warp every time I tried to apply any transformation to it. I've had this issue before, so I decided to just animate the face at the same pace as the body of the ball and hope that they lined up. I think most of it looks fine, but there are definitely some parts where you can tell the body and the face aren't part of the same object. That would definitely be one of the things I'd try to fix. 

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