This is the group project that Noah and I did. The prompt was "the desktop came alive when..." We chose to interpret the prompt to mean a literal desk. Our story is about a man who keeps aggravating his desk, until the desk pulls out a rocket launcher and threatens the man. We were going for a semi-cartoon style. Noah and I split the work pretty evenly, and we both did about half of the modelling, texturing, and animating. I think most of our models turned out just fine, but we had some trouble making the rocket launcher look the way we wanted to and we couldn't figure out how to fit it inside the desk. The textures were also fairly simplistic. We did apply file textures to the floor, the lamp base, the pictures on the walls, and the desk. We ran into some problems when we tried to make realistic interior lighting. We had multiple lights in the scene, and I personally think it looked a tad too bright. The shadows on the objects were also super intense and blocked some of the objects from view, so we had to figure out which ones we could turn off without the scene looking bad. After I had rendered all the scenes, I realized there were some pretty blatantly obvious shadows that we had forgotten to turn off on certain objects, but by that time it was too late to fix them. The shadows look okay from certain angles, but other times they aren't too great. Some of the animations also posed a bit of a challenge for us. We gave our character disembodied appendages so that we wouldn't have to rig anything. Instead, I parented the extensions of the limbs inwards until everything was ultimately parented to the torso. This might've been the wrong way to do that, because when I tried to individually rotate certain parts of limbs they would warp horribly. We had to unparent everything and animate each limb component separately, which was pretty hard to coordinate. Some of the arm movements are a little disjoint because of this. Overall, I think the animation in our short was okay though. Some of the timing is a little wonky.
Friday, November 20, 2015
Group Project
This is the group project that Noah and I did. The prompt was "the desktop came alive when..." We chose to interpret the prompt to mean a literal desk. Our story is about a man who keeps aggravating his desk, until the desk pulls out a rocket launcher and threatens the man. We were going for a semi-cartoon style. Noah and I split the work pretty evenly, and we both did about half of the modelling, texturing, and animating. I think most of our models turned out just fine, but we had some trouble making the rocket launcher look the way we wanted to and we couldn't figure out how to fit it inside the desk. The textures were also fairly simplistic. We did apply file textures to the floor, the lamp base, the pictures on the walls, and the desk. We ran into some problems when we tried to make realistic interior lighting. We had multiple lights in the scene, and I personally think it looked a tad too bright. The shadows on the objects were also super intense and blocked some of the objects from view, so we had to figure out which ones we could turn off without the scene looking bad. After I had rendered all the scenes, I realized there were some pretty blatantly obvious shadows that we had forgotten to turn off on certain objects, but by that time it was too late to fix them. The shadows look okay from certain angles, but other times they aren't too great. Some of the animations also posed a bit of a challenge for us. We gave our character disembodied appendages so that we wouldn't have to rig anything. Instead, I parented the extensions of the limbs inwards until everything was ultimately parented to the torso. This might've been the wrong way to do that, because when I tried to individually rotate certain parts of limbs they would warp horribly. We had to unparent everything and animate each limb component separately, which was pretty hard to coordinate. Some of the arm movements are a little disjoint because of this. Overall, I think the animation in our short was okay though. Some of the timing is a little wonky.
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