Friday, April 8, 2016

Playblasted 3D Animatic


This is the tentative version of our playblasted animation without any character meshes or surfaces. I did all of the camera animation. Most of it is pretty basic for now, but once we go in and smooth out the character motion I'll make the camera animation much better. Eileen, Tyler, and Noah did most of the character animation. While they were doing that, I was basically acting as the pipeline manager because I had to flesh out my naming conventions and referencing system. Neither of the characters have the meshes applied because we think something with the references broke. Also, the elbow rig on the guy is not working properly, so some of the animation that requires the guy to lean on his elbow does not look quite right. Tyler promised that he would fix that. Considering everything, I think we made pretty good progress on most of the primary animation. Once we apply the meshes and surfaces to everything, I think we'll be in good shape. 

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