Friday, October 16, 2015

Exterior Lighting- Day 1

Now that I'm caught up, I started working on a tutorial over texturing and how to realistically light an exterior scene. 

This is the initial render of the scene, with no textures and only a single light source; the sun. It took me a while to figure out how to drop in a sunlight source, because Maya 2016 has changed the location of most of the render settings. 


After making slight changes to the sun and the gamma-correcting the camera lens, the scene is already brighter. 


The last thing I did today was apply a texture and a bump map to the stone wall, and a simple colored material to the roof. I definitely struggled with this the most because I haven't used the Hypershade in over a year and most of the layout is different. I finally figured out the linear workflow of texturing, and how to resize an image/bump map texture to make the stone wall look more realistic. I also learned that basically anytime I apply a texture to something I will need to gamma correct it because most textures will render out looking lighter than they actually are.  


No comments:

Post a Comment